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Some Legendary Items may reduce cooldowns of particular skills even further, like Gesture of Orpheus, reducing cooldown of Slow Time by 30-40%.
Respective affix on items, can roll on gloves, amulets, rings, pauldrons, off-hand items (up to 8%) or weapons (up to 10%). Diamonds in the helm socket, can reduce all cooldowns by up to 12.5% (25% with Leoric's Crown). Example: Archon rune "Pure Power", Aether Walker (removes cooldown of Teleport and replaces it with Arcane Power cost). Skill Runes and Items that remove, reduce or even add cooldown to specific skills. Plain passive skills offering cooldown reduction of specific skills in set amount of seconds. Example: Evocation, Captain Crimson's Trimmings. Note that they stack with other modifiers multiplicatively, being added to the respective stat. Plain passive skills, items and sets offering cooldown reduction of all skills in percent. There are many ways in which it can (and should) be reduced: When cooldown is reset or expires, the button briefly flashes to clearly indicate that moment.Ĭooldown management is a vital part of gameplay, although some cooldown-independent builds exist as well. This time can be visually indicated by a grayed area on the skill icon, which decreases clockwise as the cooldown nears its end. Cooldowns longer than that are very rare.Īfter the skill is used, it may have no cooldown at all (the speed at which it can be used is only limited by character's or monster's resources and attack speed) or require a specific amount of time to recharge before it can be used again. While most skills have no cooldown or have just 6 to 30 seconds, the most powerful skills may go up to 60, 90, 120, or even 180 seconds. For the skills affected by this change, they were allowed buffs to their effects, justifying this minor time cooldown. This was set in place to prevent heroes from completely dominating the battleground. A skill that makes a drastic effect on the battlefield, in addition to the costs normally present, needs a minor time allotment to cool down. It returned in Diablo III, and it is a limit of how often a particular skill can be used. The concept was introduced in Diablo II, although it was referred to as Casting Delay. For a similar mechanic in Diablo II, see Casting Delay.Ĭooldown is a statistic Diablo III.